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Showing below up to 50 results in range #7,451 to #7,500.

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  1. Time For No One, Hypermedia Duration (Q3321)
  2. After the Gold Rush: Sustainable Information Culture (Q3320)
  3. Reading-View(s)ing the Über-box: a critical view on a popular prediction (Q3319)
  4. Using HCI Techniques To Make Digital Art More Ergodic (Q3318)
  5. What are writers doing on the net? (Q3317)
  6. Cultural Narrative in Augmented Reality (Q3316)
  7. When Digital Literature goes Multimedia: Three German Examples (Q3315)
  8. Rhythms of Technology (Q3314)
  9. Play On: Plot and Pause Points in Hypermedia Narrative (Q3313)
  10. New Media, New Historicisms (Q3312)
  11. Reconfiguring the Author: The Virtual Artist in Cyberspace (Keynote Address) (Q3311)
  12. Review of Mark Bernstein and Diane Greco, Reading Hypertext (Q3310)
  13. Electronic Literature as an Information System (Q3309)
  14. The Aesthetics of Generative Literature: Lessons from a Digital Writing Workshop (Q3308)
  15. Generative Visual Renku: Poetic Multimedia Semantics with the GRIOT System (Q3307)
  16. The E-ssense of Literature (Q3306)
  17. Weapons Of The Deconstructive Masses: Whatever the Electronic in Electronic Literature may or may not mean (Q3305)
  18. The Challenge of Cybertext: Teaching Literature in the Digital World (Q3304)
  19. Netzliteratur in der Lehre: Fachliche Kompetenzen vermitteln und erwerben durch kooperatives Blended Learning (Q3303)
  20. From Instrumental Texts to Textual Instruments (Q3302)
  21. Os Fins dos Meios (Q3301)
  22. Poesia [DIGITAL]: Ars Combinatória (Q3300)
  23. The Assimilation of Text by Image (Q3299)
  24. Arte e Tecnologia: uma História Porvir (Q3298)
  25. Da Crítica aos Jogos na Criatividade na Era Digital (Q3297)
  26. Interpoesia e Interprosa: Escrituras Poéticas Digitais (Q3296)
  27. A Hiper-cinematividade (Q3295)
  28. A Anarco Cultura (Q3294)
  29. A Perenidade da Inconstância: o Desafio de Preservar o Imaterial (Q3293)
  30. Cultura da Imanência (Q3292)
  31. Digital Fiction iPad Project: the Good and Bad Stuff (Q3291)
  32. Quick Access to Poetry in the Age of Technology (Q3290)
  33. Touch: The Art of the Mobile App, featuring works by Jason Edward Lewis (Q3289)
  34. Teoria Digital: dez anos do FILE - Festival Internacional de Linguagem Eletrônica (Q3288)
  35. Poesia Digital: negociações com os processos digitais: teoria, história, antologias (Q3287)
  36. Third Hand Plays: “automatype” by Daniel C. Howe (Q3286)
  37. Cannibalistic Tendencies in Digital Poetry: Recent Observations & Personal Practices (Q3285)
  38. E-Borges: Stuart Moulthrop’s Victory Garden (Q3284)
  39. Nesystematický návod na použitie slovenskej experimentálnej poézie (Q3283)
  40. Literárne servery a amatérsky česko-slovenský literárny kontext (Q3282)
  41. Slovenská literatúra na internete (Q3281)
  42. V maďarskej sieti. Od digitalizovaného k počítačovému dielu (Q3280)
  43. Evolúcia softvérového nástroja na hypermediálny artefakt – na príklade PowerPointovej prezentácie (Q3279)
  44. Vzťah vizuálnosti a textu v umení nových médií (Q3278)
  45. Na ceste k hypermediálnemu artefaktu (Q3277)
  46. Text, příběh a stroj: Digitální textualita a textové počítačové hry v Československu 80. let 20. století (Q3276)
  47. Všechny hry, po kterých toužíte (Q3275)
  48. Hra pro více hráčů: Herní studia a interdisciplinarita (Q3274)
  49. Mediálna analýza a literárny text (Q3273)
  50. Digitálny literárny text v ríši nových médií: Text ako jazda (Q3272)

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