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Showing below up to 50 results in range #7,501 to #7,550.

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  1. Elektronická lite(h)ratúra s Alicou (Q3271)
  2. Zážitok * multisenzorického čítania elektronickej literatúry (Q3270)
  3. O materialite elektronickej literatúry:_ (Q3269)
  4. Perspektívy pre ergodickú literatúru (Q3268)
  5. Kybertext je viac než „kyber“ (Q3267)
  6. V sieti strednej Európy: nielen o elektronickej literatúre: /In Central European Network: not only about electronic literature:/ (Q3266)
  7. Narration, Intrigue, and Reader Positioning in Electronic Narratives (Q3265)
  8. Taxonomies and Folksonomies in Databases (Q3264)
  9. Perspectives of Digital Literature (Q3263)
  10. Text Installations and Mechanisms (Q3262)
  11. Aesthetic and Pedagogy of Electronic Literature (Q3261)
  12. The Critical Interface (Q3260)
  13. The Save Button Ruined Everything (Q3259)
  14. Cybertext Poetics: The Critical Landscape of New Media Literary Theory, A Review (Q3258)
  15. Beobachtung des “ICH”: Zum Zusammenhang von Subjektivität und Medien am Beispiel experimenteller Poesie (Q3257)
  16. Literaturmetaphysik: Der Schriftsteller in der technischen Welt (Q3256)
  17. Humor — Technology — Gender, Digital Language Art and Diabolic Poetics (Q3255)
  18. Video Games and Configurative Performances (Q3254)
  19. Computer Game Studies, Year One (Q3253)
  20. Aya Karpinska and Daniel C. Howe (Q3252)
  21. Event-Sequences, Plots and Narration in Computer Games (Q3251)
  22. E-Learning and Literary Studies - Towards a New Culture of Teaching? (Q3250)
  23. Poesin banar ny väg bland ettor och nollor (Q3249)
  24. Datorn som poetiskt bollplank (Q3248)
  25. Human Pratice - How the Problem of Ergodicity Demands a Reactivation of Anthropological Perspectives in Game Studies (Q3247)
  26. Narrative and the Split Condition of Digital Textuality (Q3246)
  27. Principles and Processes of Generative Literature (Q3245)
  28. Curating the MLA 2012 'Electronic Literature' Exhibit (Q3244)
  29. Code, Cod, Ode: Poetic Language & Programming (Q3243)
  30. Digital Media Poetics presents Patricia Tomaszek (Q3242)
  31. The Problem of Form: Transitoire Observable, a Laboratory for Emergent Programmed Art (Q3241)
  32. The Fundamentals of Digital Art (Q3240)
  33. R3/\/\1X\/\/0RX - an artist's presentation (Q3239)
  34. Remediating English Pedagogy: Nurturing Immersive, Complex and Creative Literary Experiences for Students in Contemporary Times (Q3238)
  35. Derivative Writing: E-literature in the World of New Social and Economic Paradigms (Q3237)
  36. Thinking in Networks: Western/non-Western Interaction (Q3236)
  37. Evaluating Digital Literature: Social Networks, Selection Processes and Criteria (Q3235)
  38. Stringing Disturbances in Poetic Array Spaces: Reading by Close Reading (Q3234)
  39. Out of Place: Digital In-Grouping (Q3233)
  40. Players Only Love You When They’re Playin': Community as Algorithm in Programmable Poetics (Q3232)
  41. Authorial Scholarship 2.0: Tracing the Creative Process in Online Communities (Q3231)
  42. Re-reading the Digital: An Inquiry Through Practice (Q3230)
  43. Where is E-Lit in Rulinet? (Q3229)
  44. The New Gamified Social (Q3228)
  45. Spatial Remediations (Q3227)
  46. Of People Not Machines: Authorship, Copyright and the Computer Programmer (Q3226)
  47. Rendezvous: A Collaboration Between Art, Research and Communities (Q3225)
  48. DIWO: Do It With Others – No Ecology without Social Ecology (Q3224)
  49. Embodied Algorithms: On Space and Mobility as Structural Metaphors (Q3223)
  50. Creativity as a Social Relation? (Q3222)

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