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Showing below up to 50 results in range #7,501 to #7,550.
- Elektronická lite(h)ratúra s Alicou (Q3271)
- Zážitok * multisenzorického čítania elektronickej literatúry (Q3270)
- O materialite elektronickej literatúry:_ (Q3269)
- Perspektívy pre ergodickú literatúru (Q3268)
- Kybertext je viac než „kyber“ (Q3267)
- V sieti strednej Európy: nielen o elektronickej literatúre: /In Central European Network: not only about electronic literature:/ (Q3266)
- Narration, Intrigue, and Reader Positioning in Electronic Narratives (Q3265)
- Taxonomies and Folksonomies in Databases (Q3264)
- Perspectives of Digital Literature (Q3263)
- Text Installations and Mechanisms (Q3262)
- Aesthetic and Pedagogy of Electronic Literature (Q3261)
- The Critical Interface (Q3260)
- The Save Button Ruined Everything (Q3259)
- Cybertext Poetics: The Critical Landscape of New Media Literary Theory, A Review (Q3258)
- Beobachtung des “ICH”: Zum Zusammenhang von Subjektivität und Medien am Beispiel experimenteller Poesie (Q3257)
- Literaturmetaphysik: Der Schriftsteller in der technischen Welt (Q3256)
- Humor — Technology — Gender, Digital Language Art and Diabolic Poetics (Q3255)
- Video Games and Configurative Performances (Q3254)
- Computer Game Studies, Year One (Q3253)
- Aya Karpinska and Daniel C. Howe (Q3252)
- Event-Sequences, Plots and Narration in Computer Games (Q3251)
- E-Learning and Literary Studies - Towards a New Culture of Teaching? (Q3250)
- Poesin banar ny väg bland ettor och nollor (Q3249)
- Datorn som poetiskt bollplank (Q3248)
- Human Pratice - How the Problem of Ergodicity Demands a Reactivation of Anthropological Perspectives in Game Studies (Q3247)
- Narrative and the Split Condition of Digital Textuality (Q3246)
- Principles and Processes of Generative Literature (Q3245)
- Curating the MLA 2012 'Electronic Literature' Exhibit (Q3244)
- Code, Cod, Ode: Poetic Language & Programming (Q3243)
- Digital Media Poetics presents Patricia Tomaszek (Q3242)
- The Problem of Form: Transitoire Observable, a Laboratory for Emergent Programmed Art (Q3241)
- The Fundamentals of Digital Art (Q3240)
- R3/\/\1X\/\/0RX - an artist's presentation (Q3239)
- Remediating English Pedagogy: Nurturing Immersive, Complex and Creative Literary Experiences for Students in Contemporary Times (Q3238)
- Derivative Writing: E-literature in the World of New Social and Economic Paradigms (Q3237)
- Thinking in Networks: Western/non-Western Interaction (Q3236)
- Evaluating Digital Literature: Social Networks, Selection Processes and Criteria (Q3235)
- Stringing Disturbances in Poetic Array Spaces: Reading by Close Reading (Q3234)
- Out of Place: Digital In-Grouping (Q3233)
- Players Only Love You When They’re Playin': Community as Algorithm in Programmable Poetics (Q3232)
- Authorial Scholarship 2.0: Tracing the Creative Process in Online Communities (Q3231)
- Re-reading the Digital: An Inquiry Through Practice (Q3230)
- Where is E-Lit in Rulinet? (Q3229)
- The New Gamified Social (Q3228)
- Spatial Remediations (Q3227)
- Of People Not Machines: Authorship, Copyright and the Computer Programmer (Q3226)
- Rendezvous: A Collaboration Between Art, Research and Communities (Q3225)
- DIWO: Do It With Others – No Ecology without Social Ecology (Q3224)
- Embodied Algorithms: On Space and Mobility as Structural Metaphors (Q3223)
- Creativity as a Social Relation? (Q3222)