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Showing below up to 50 results in range #7,551 to #7,600.

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  1. The Compelling Charm of Numbers: Writing for and thru the Network of Data (Q3221)
  2. Rhizomes, Lines and Nomads: Doing Fieldwork with Creative Networked Communities (Q3220)
  3. Remediating the Social introduction (Q3219)
  4. Bootstrapping Electronic Literature: An Introduction to the ELMCIP Project (Q3218)
  5. Unique-Reading Poems: A Multimedia Generator (Q3217)
  6. Getting a Computer to Write About Itself (Q3216)
  7. Toward a Semantic Literary Web: Setting a Direction for the Electronic Literature Organization’s Directory (2007) (Q3215)
  8. Re:Mix (Q3214)
  9. Review of Human Readable Messages_[Mezangelle 2003-2011] (Q3213)
  10. Computer-Mediated Collaborative Writing (Q3212)
  11. Reflections on the Perception of Generative and Interactive Hypermedia Works (Q3211)
  12. Framing Embodiment in General Purpose Computing (Q3210)
  13. Programming for Fun, Together (Q3209)
  14. Getting in on the Ground Floor: A Hazy History of How and Why We Banded Together (Q3208)
  15. Texto Digital 8.1 (2012) (Q3207)
  16. konkret digital: Interview with Johannes Auer about Concrete Poetry and Net Literature (Q3206)
  17. The ELO 2012 Media Arts Show: A Retrospect (Q3205)
  18. Frankophone Hyperfiction (Q3204)
  19. New Directions in Digital Poetry: A Review (Q3203)
  20. Critical Code Studies (Q3202)
  21. Comments on Comments in Code (Q3201)
  22. Post-Chapter Dialogue, Gendolla and Ricardo (Q3200)
  23. Post-Chapter Dialoge, Raley and Ricardo (Q3199)
  24. Post-Chapter Dialogue, Simanowski and Ricardo (Q3198)
  25. After 391: Picabia's early multimedia experiments (Q3197)
  26. Dada2Data (Q3196)
  27. Adventures in Transition: Jason Nelson’s Scary Journey from Flash to J-Code and Desk to Hand (Q3195)
  28. Quantum Authoring for "Prom Week": What We Learned Writing Six Thousand Lines of Procedurally-Driven Dialogue (Q3194)
  29. Shakespeare in Simlish? Responsive Systems and Literary Language (Q3193)
  30. E-literature and the Un-coded Model of Meaning: Towards an Ordinary Digital Philosophy (Q3192)
  31. netwurker_mez + her cardboard avatar [who might be made up of Boxes, but is *not* Boxxy] (Q3191)
  32. From Reality to Interactive Fiction and the Way Back (Q3190)
  33. Performing the Digital Archive: Remediation, Emulation, Recreation (Q3189)
  34. The (Problematic) Issue to Evaluate Literariness: Digital Literature Between Legitimation and Canonization (Q3188)
  35. Why ‘But is it e-lit?’ Is a Ridiculous Question: The Case for Online Journals as Organic, Evolving Works of Digital Literature (Q3187)
  36. Literature: Lift this End (Q3186)
  37. Commenting Creative Code (Q3185)
  38. Beyond Literary? (Q3184)
  39. Graphic Sublime: On the Art and Designwriting of Kate Armstrong and Michael Tippet (Q3183)
  40. Electronic Literature for All: Performance in Exhibits and Public Readings (Q3182)
  41. Bringing the Art of Design to the National Park Service: The Fort Vancouver Mobile Project (Q3181)
  42. Bob Brown's Reading Machine and the Comic Experience of Electrified Reading (Q3180)
  43. Marking Transition: the Work of Neal von Flue (Q3179)
  44. Abandoning Canon: Fluid Texts and Implicit Collaboration in Electronic Narratives (Q3178)
  45. Locating the Literary in Electronic Ludicity: Jason Nelson's Evidence of Everything Exploding (Q3177)
  46. Re:Cycle - A Computationally Generative Ambient Video System (Q3176)
  47. Slow Games, Slow Poems: The Act of Deliberation in "Slow Year" (Q3175)
  48. Reading Virtual Geographies (Q3174)
  49. In the Event of Text (Q3173)
  50. Prosthesis, or The Forthcoming Public Cloud IaaS Magic Quadrant Tenancy (Q3172)

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