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Showing below up to 50 results in range #8,151 to #8,200.
- Digital readings. Reading through images and sound (Q2621)
- Remediation as Passage. The example of the French poem Nouvelles Impressions d’Afrique by Raymond Roussel (Q2620)
- Memory at work in Michael Joyce's afternoon, a story, Shelley Jackson's Patchwork Girl, and Mark Amerika's Grammatron (Q2619)
- Third Hand Plays: The Comedy of Association (Q2618)
- Third Hand Plays: The Comedy of Duplication (Q2617)
- Third Hand Plays: The Comedy of Simulation (Q2616)
- Third Hand Plays: The Comedy of Recursion (Q2615)
- Third Hand Plays: The Comedy of Exhaustion (Q2614)
- Third Hand Plays: The Comedy of Reduction (Q2613)
- Third Hand Plays: The Comedy of Dysfunction (Q2612)
- Third Hand Plays: The Comedy of Subjection (Q2611)
- Analysing Digital Poetry: A Case Study (Q2610)
- Possiplex: Ted Nelson ’59 and the Literary Machine (Q2609)
- In the Event of Digital Text. Performativity and E-literature. (Q2608)
- Towards a Practice/Theory on Digital Reading (Q2607)
- Works, Works? Works! (Q2606)
- ELiterature Formalization and Pedagogical Implications (Q2605)
- Gestural Manipulation and Digital Poetics (Q2604)
- The Effects of Software on the Digital Creative Process (Q2603)
- Technopoetry in Argentina: Routes and Detours (Q2602)
- The Literary in Network-Based Writing and Reading Practices (Q2601)
- Memory Bytes (Q2600)
- Rhetorics of Media Coupling in the Digital Age (Q2599)
- Five Elements of Digital Literature (Q2598)
- The Loom and the Weaver: Hypertext and Homer's Odyssey (Q2597)
- 'What Is Seen Depends Upon How Everybody Is Doing Everything': Using Hypertext to Teach Gertrude Stein's Tender Buttons (Q2596)
- Mutability, Medium and Character (Q2595)
- Electronic Literature: Its Types and Some Examples (Q2594)
- Breath by Breath: An Interview with Kate Pullinger about ‘The Breathing Wall' (Q2593)
- Off the Printed Page: Background and Theory about Electronic Literature (Q2592)
- The Challenges of Hybrid Forms of Writing (Q2591)
- The Role of Sound in Electronic Literature (Q2590)
- The Potential of Electronic Textuality (Q2589)
- The Role of Sound in Electronic Literature (Q2588)
- What New Media Offers (Q2587)
- The Present [Future] of Electronic Literature (Q2586)
- Visionary Landscapes: Literature on the Edge of Time and Space (Q2585)
- E-Ject: On the Ephemeral Nature, Mechanisms, and Implications of Electronic Objects (Q2584)
- On the Art of Producing a Phenomenally Short Fiction Collection over the Net Using Twitter: ‘The 24-Hr. Micro-Elit Project (Q2583)
- Seven Types of Interface in the Electronic Literature Collection Volume Two (Q2582)
- Strange Rain and the Poetics of Motion and Touch (Q2581)
- Early Authors of E-Literature, Platforms of the Past (Q2580)
- The Digital Poem against the Interface Free (Q2579)
- Reading the Code between the Words: The Role of Translation in Young-hae Chang Heavy Industries’s Nippon (Q2578)
- New Media Art (Q2577)
- Orpheus no longer uses the Qwerty layout: Literature and Digital Ghosts (Q2576)
- "Distance, Homelessness, Anonymity, and Insignificance": An Interview with Young-Hae Chang Heavy Industries (Q2575)
- Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games (Q2574)
- Remediation (Q2573)
- Reversed Remediation. How Art Can Make One critically Aware of the Workings of Media (Q2572)