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Showing below up to 50 results in range #8,151 to #8,200.

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  1. Digital readings. Reading through images and sound (Q2621)
  2. Remediation as Passage. The example of the French poem Nouvelles Impressions d’Afrique by Raymond Roussel (Q2620)
  3. Memory at work in Michael Joyce's afternoon, a story, Shelley Jackson's Patchwork Girl, and Mark Amerika's Grammatron (Q2619)
  4. Third Hand Plays: The Comedy of Association (Q2618)
  5. Third Hand Plays: The Comedy of Duplication (Q2617)
  6. Third Hand Plays: The Comedy of Simulation (Q2616)
  7. Third Hand Plays: The Comedy of Recursion (Q2615)
  8. Third Hand Plays: The Comedy of Exhaustion (Q2614)
  9. Third Hand Plays: The Comedy of Reduction (Q2613)
  10. Third Hand Plays: The Comedy of Dysfunction (Q2612)
  11. Third Hand Plays: The Comedy of Subjection (Q2611)
  12. Analysing Digital Poetry: A Case Study (Q2610)
  13. Possiplex: Ted Nelson ’59 and the Literary Machine (Q2609)
  14. In the Event of Digital Text. Performativity and E-literature. (Q2608)
  15. Towards a Practice/Theory on Digital Reading (Q2607)
  16. Works, Works? Works! (Q2606)
  17. ELiterature Formalization and Pedagogical Implications (Q2605)
  18. Gestural Manipulation and Digital Poetics (Q2604)
  19. The Effects of Software on the Digital Creative Process (Q2603)
  20. Technopoetry in Argentina: Routes and Detours (Q2602)
  21. The Literary in Network-Based Writing and Reading Practices (Q2601)
  22. Memory Bytes (Q2600)
  23. Rhetorics of Media Coupling in the Digital Age (Q2599)
  24. Five Elements of Digital Literature (Q2598)
  25. The Loom and the Weaver: Hypertext and Homer's Odyssey (Q2597)
  26. 'What Is Seen Depends Upon How Everybody Is Doing Everything': Using Hypertext to Teach Gertrude Stein's Tender Buttons (Q2596)
  27. Mutability, Medium and Character (Q2595)
  28. Electronic Literature: Its Types and Some Examples (Q2594)
  29. Breath by Breath: An Interview with Kate Pullinger about ‘The Breathing Wall' (Q2593)
  30. Off the Printed Page: Background and Theory about Electronic Literature (Q2592)
  31. The Challenges of Hybrid Forms of Writing (Q2591)
  32. The Role of Sound in Electronic Literature (Q2590)
  33. The Potential of Electronic Textuality (Q2589)
  34. The Role of Sound in Electronic Literature (Q2588)
  35. What New Media Offers (Q2587)
  36. The Present [Future] of Electronic Literature (Q2586)
  37. Visionary Landscapes: Literature on the Edge of Time and Space (Q2585)
  38. E-Ject: On the Ephemeral Nature, Mechanisms, and Implications of Electronic Objects (Q2584)
  39. On the Art of Producing a Phenomenally Short Fiction Collection over the Net Using Twitter: ‘The 24-Hr. Micro-Elit Project (Q2583)
  40. Seven Types of Interface in the Electronic Literature Collection Volume Two (Q2582)
  41. Strange Rain and the Poetics of Motion and Touch (Q2581)
  42. Early Authors of E-Literature, Platforms of the Past (Q2580)
  43. The Digital Poem against the Interface Free (Q2579)
  44. Reading the Code between the Words: The Role of Translation in Young-hae Chang Heavy Industries’s Nippon (Q2578)
  45. New Media Art (Q2577)
  46. Orpheus no longer uses the Qwerty layout: Literature and Digital Ghosts (Q2576)
  47. "Distance, Homelessness, Anonymity, and Insignificance": An Interview with Young-Hae Chang Heavy Industries (Q2575)
  48. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games (Q2574)
  49. Remediation (Q2573)
  50. Reversed Remediation. How Art Can Make One critically Aware of the Workings of Media (Q2572)

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