Jump to content

Pages not connected to items

This page lists pages with no connected data item (in namespaces that support connected items).

 

Showing below up to 50 results in range #8,201 to #8,250.

View ( | ) (20 | 50 | 100 | 250 | 500)

  1. The Significance of Navigation and Interactivity Design for Readers’ Responses to Interactive Narrative (Q2571)
  2. A Poem Is a Machine to Think With: Digital Poetry and the Paradox of Innovation (Q2570)
  3. Multimediality, Intermediality, and Medially Complex Digital Poetry (Q2569)
  4. Making Sense of the Digital as Embodied Experience (Q2568)
  5. Towards a Multimodal Analysis of da Rimini's Dollspace (Q2567)
  6. Electronic Fiction in the 21st Century (Q2566)
  7. Uncreative Writing (Q2565)
  8. Making Connections Visible: Building a Knowledge Base for Electronic Literature (Q2564)
  9. Tagging Practices and the Disturbed Dialectic of Literary Criticism (Q2563)
  10. Narrative in Social Media (Q2562)
  11. At the Time of Writing: Digital Media, Gesture and Handwriting (Q2561)
  12. Mechanisms: New Media and the Forensic Imagination (Q2560)
  13. Anthological and Archaeological Approaches to Digital Media: A Review of Electronic Literature and Prehistoric Digital Poetry (Q2559)
  14. Hyper/Text/Theory (Q2558)
  15. Nonlinearity and Literary Theory (Q2557)
  16. Intercultural medium literature digital (Q2556)
  17. The Genealogy of a Creative Community: Why is Afternoon the "Grandaddy" of Hypertext Fiction? (Q2555)
  18. Electronic Authorship, Collaboration, Community, and Practice (Q2554)
  19. Can We Help Being Creative? (Q2553)
  20. Creative Communities: Nooks, Niches, and Networks (Q2552)
  21. The Creative Imperative (Q2551)
  22. Electronic Literature: What is it? (Q2550)
  23. Tactical Media (Q2549)
  24. Bust Down the Door! (Q2548)
  25. Hyperfiction: Novels for the Computer (Q2547)
  26. Writing Space: The Computer, Hypertext, and the History of Writing (Q2546)
  27. An Ornithology of Net Art (Q2545)
  28. Teaching Digital Writing through Digital Literature - Case Studies in Schools, Universities and Digital Public Spaces (Q2544)
  29. Postliterary America: From Bagel Shop Jazz to Micropoetries (Q2543)
  30. Voice of the Shuttle (Vos) (Q2542)
  31. New Media Poetry and Poetics (Q2541)
  32. Interactive Fiction as Literature (Q2539)
  33. Cybertext Killed the Hypertext Star (Q2538)
  34. electropoetics (Q2537)
  35. Following Paths of Electronic Literature (Q2536)
  36. Finding a Third Space for Electronic Literature: Creative Community, Authorship, Publishing, and Institutional Environments (Q2535)
  37. From ‘words, words, words’ to ‘birds, birds, birds’: Literature between the representation and the presentation (Q2534)
  38. Responses to "On Reading 300 Works of Electronic Literature: Preliminary Reflections" (Q2533)
  39. On Reading 300 Works of Electronic Literature: Preliminary Reflections (Q2532)
  40. Beyond Play and Narration: Video Games as Simulations of Self Action (Q2531)
  41. (Techno)dispositifs in Contemporary Art Practice: Fifty-year Theater Performance Noordung 1995-2045 by Dragan Živadinov (Q2530)
  42. Poetry Confronting Digital Media (Q2529)
  43. The Extensions of the Body in New Media Art (Q2528)
  44. The Four Corners of the E-lit world. Textual Instruments, Operational Logics, Wetware Studies and Cybertext Poetics (Q2527)
  45. Comparative Analysis of the Cyberfeminist Hyperfiction and New Media Art work: Francesca da Rimini’s Dollspace (Q2526)
  46. Is There a Message in the Medium? The Materiality of Language (Q2525)
  47. New Media Textuality and Semiotics (Q2524)
  48. Literary Aspects of the New Media Art Works by Jaka Železnikar and Srečo Dragan (Q2523)
  49. Do the Domains of Literature and New Media Art Intersect? The Cases of Sonnetoid web projects by Vuk Ćosić and Teo Spiller (Q2522)
  50. Why digital games and networks can help us to change reality and generate concrete changes in social environments (Q2521)

View ( | ) (20 | 50 | 100 | 250 | 500)