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Showing below up to 50 results in range #8,201 to #8,250.
- The Significance of Navigation and Interactivity Design for Readers’ Responses to Interactive Narrative (Q2571)
- A Poem Is a Machine to Think With: Digital Poetry and the Paradox of Innovation (Q2570)
- Multimediality, Intermediality, and Medially Complex Digital Poetry (Q2569)
- Making Sense of the Digital as Embodied Experience (Q2568)
- Towards a Multimodal Analysis of da Rimini's Dollspace (Q2567)
- Electronic Fiction in the 21st Century (Q2566)
- Uncreative Writing (Q2565)
- Making Connections Visible: Building a Knowledge Base for Electronic Literature (Q2564)
- Tagging Practices and the Disturbed Dialectic of Literary Criticism (Q2563)
- Narrative in Social Media (Q2562)
- At the Time of Writing: Digital Media, Gesture and Handwriting (Q2561)
- Mechanisms: New Media and the Forensic Imagination (Q2560)
- Anthological and Archaeological Approaches to Digital Media: A Review of Electronic Literature and Prehistoric Digital Poetry (Q2559)
- Hyper/Text/Theory (Q2558)
- Nonlinearity and Literary Theory (Q2557)
- Intercultural medium literature digital (Q2556)
- The Genealogy of a Creative Community: Why is Afternoon the "Grandaddy" of Hypertext Fiction? (Q2555)
- Electronic Authorship, Collaboration, Community, and Practice (Q2554)
- Can We Help Being Creative? (Q2553)
- Creative Communities: Nooks, Niches, and Networks (Q2552)
- The Creative Imperative (Q2551)
- Electronic Literature: What is it? (Q2550)
- Tactical Media (Q2549)
- Bust Down the Door! (Q2548)
- Hyperfiction: Novels for the Computer (Q2547)
- Writing Space: The Computer, Hypertext, and the History of Writing (Q2546)
- An Ornithology of Net Art (Q2545)
- Teaching Digital Writing through Digital Literature - Case Studies in Schools, Universities and Digital Public Spaces (Q2544)
- Postliterary America: From Bagel Shop Jazz to Micropoetries (Q2543)
- Voice of the Shuttle (Vos) (Q2542)
- New Media Poetry and Poetics (Q2541)
- Interactive Fiction as Literature (Q2539)
- Cybertext Killed the Hypertext Star (Q2538)
- electropoetics (Q2537)
- Following Paths of Electronic Literature (Q2536)
- Finding a Third Space for Electronic Literature: Creative Community, Authorship, Publishing, and Institutional Environments (Q2535)
- From ‘words, words, words’ to ‘birds, birds, birds’: Literature between the representation and the presentation (Q2534)
- Responses to "On Reading 300 Works of Electronic Literature: Preliminary Reflections" (Q2533)
- On Reading 300 Works of Electronic Literature: Preliminary Reflections (Q2532)
- Beyond Play and Narration: Video Games as Simulations of Self Action (Q2531)
- (Techno)dispositifs in Contemporary Art Practice: Fifty-year Theater Performance Noordung 1995-2045 by Dragan Živadinov (Q2530)
- Poetry Confronting Digital Media (Q2529)
- The Extensions of the Body in New Media Art (Q2528)
- The Four Corners of the E-lit world. Textual Instruments, Operational Logics, Wetware Studies and Cybertext Poetics (Q2527)
- Comparative Analysis of the Cyberfeminist Hyperfiction and New Media Art work: Francesca da Rimini’s Dollspace (Q2526)
- Is There a Message in the Medium? The Materiality of Language (Q2525)
- New Media Textuality and Semiotics (Q2524)
- Literary Aspects of the New Media Art Works by Jaka Železnikar and Srečo Dragan (Q2523)
- Do the Domains of Literature and New Media Art Intersect? The Cases of Sonnetoid web projects by Vuk Ćosić and Teo Spiller (Q2522)
- Why digital games and networks can help us to change reality and generate concrete changes in social environments (Q2521)