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This page lists pages with no connected data item (in namespaces that support connected items).
Showing below up to 50 results in range #8,601 to #8,650.
- The Oulipo: Constraints and Collaboration (Q2170)
- Image and Text in Hypermedia Literature: The Ballad of Sand and Harry Soot (Q2169)
- New Media Poetics: As We May Think/How to Write (Q2168)
- Computers, Cut-ups and Combinatory Volvelles: An Archaeology of Text-generating Mechanisms (Q2167)
- Unraveling the Tapestry of Califia (Q2166)
- Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations (Q2165)
- Ex-foliations: Reading Machines and the Upgrade Path (Q2164)
- Hypertext and the Female Imaginary (Q2163)
- Avatars of Story (Q2162)
- Om Monica Aasprongs Soldatmarkedet (Q2161)
- Understanding Video Games: the Essential Introduction (Q2160)
- Regards Croisés: Perspectives on Digital Literature (Q2159)
- Technics and Violence in Electronic Literature (Q2158)
- Between Play and Politics: Dysfunctionality in Digital Art (Q2157)
- Phantasmal Fictions (Q2156)
- Electronic Literature: Where Is It? (Q2155)
- Canonizing Hypertext: Explorations and Constructions (Q2154)
- Reading, Describing, and Evaluating Electronic Literature for Archiving (Q2153)
- Electronic Literature in the University (Q2152)
- Multimedia Criticism (Q2151)
- State of the Arts (Q2150)
- Some Joyces, Not an Eco: Introduction to Instruments and Playable Texts (Q2149)
- Riposte to "A [S]creed for Digital Fiction" (Q2148)
- A [S]creed for Digital Fiction (Q2147)
- Framed: The Machine in/as the Garden (Q2146)
- Electronic Literature: New Horizons for the Literary (Q2145)
- Writing Machines (Q2144)
- Reading Network Fiction (Q2143)
- Electronic Literature Collection, Volume 1 (Q2142)
- Electronic Literature Collection, Volume 2 (Q2141)
- The Gaming Situation (Q2140)
- Interactive Fiction? I prefer Adventure (Q2139)
- L’avventura è l’avventura (Q2138)
- Senghor on the Rocks: A Georeferenced Electronic Novel (Q2137)
- Concrete Poetry in Digital Media: Its Predecessors, its Presence and its Future (Q2136)
- Hyperworks: On Digital Literature and Computer Games (Q2135)
- Interview with Michael Joyce (Q2134)
- The Strategy of Digital Modernism: Young-Hae Chang Heavy Industries's Dakota (Q2133)
- Digital Orientalism: Japan and Electronic Literature (Q2132)
- Rev. of Beyond the Screen. Transformations of Literary Structures, Interfaces and Genres (Q2131)
- For Thee: A Response to Alice Bell (Q2130)
- Distributed Narrative: Telling Stories Across Networks (Q2129)
- The 2005 Association of Internet Researchers Annual (Q2128)
- Endless Text: New Media Technologies in The Raw Shark Texts (Q2127)
- The Role of the Reader in Performative Digital Poetry (Q2126)
- The Possible Worlds of Hypertext Fiction (Q2125)
- Geopoetics: Aesthetic Experience in the Works of Stefan Schemat and Teri Rueb (Q2124)
- Artificial Poetry: On Aesthetic Perception in Computer-Aided Literature (Q2123)
- Screen Writing: A Practice-based, EuroRelative Introduction to Digital Literature and Poetics (Q2122)
- Kissing the Steak: The Poetry of Text Generators (Q2121)