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Showing below up to 50 results in range #951 to #1,000.
- Swipe to Turn the “Page”: Metafiction in the Story App The Monster at The End of This Book
- Eduardo: a Multimedia Story by a Swiss Army Knife Journalist
- The Face by Dürer: Intermedial Genealogies of German Physiognomic Science from Printed Book to Digital Art Bridged through an Online Keyword Thesaurus
- 'Húmus': Colagem; Montagem; Recombinação
- Editing the Interface: Textual Studies and First Generation Digital Objects
- The media materiality as a “dance of agency” – Performing Literary Text with Substances
- WYSIWYG and WYSIWII: the Materiality of Digital Literature.
- Forging Paths with the Experience of Producing E-books for Children in Brazil
- Adapting Children’s Literature into Hypermedia Apps: a Constant Dialogue between Digital Media and Print Tradition
- Modeling Literature: How Generative Literature Produces Literature Anew
- Algorithmic Adaptations – Writing With and Against the Intelligent Machine
- Speed Readers and Predictive text: Encounters with New Media Through the Glitch Poetics of Caroline Bergvall and Erica Scourti
- Machine Network Reading
- Literature Beyond the Text: Vliterature, Towards a Post-textual Literature?
- Writing Without Type: Explorations in Developing a Digital Writing Practice
- Sound and electronic literature: “Under language” and “narrative archaeology”
- For a New Mnemosyne: Art, Experience, and Technology
- Transmedial and Transnational (Re-)Contextualisation: The Atlas Group Archive as an Instance of Traveling Memory
- Digital Poetry and Critical Discourse: A Network of Self-References?
- Oltre il lineare: la letteratura elettronica
- Notes Towards a Semiotics of Kinetic Typography
- Aesthetic Animism: Digital Poetry's Ontological Implications
- Imersão e Interactividade na Ficção Digital
- Electronic Literature: A Matter of Bits
- Video Games and the Future of Learning
- Playing Mimesis: Engendering Understanding Via Experience of Social Discrimination with an Interactive Narrative Game
- Second Person: Role-Playing and Story in Games and Playable Media
- PAIN.TXT
- Futures of Electronic Literature
- Convergent Devices, Dissonant Genres: Tracking the “Future” of Electronic Literature on the iPad
- Hyper and Deep Attention
- Geology of Media
- Generations of Meaning
- The Novel as Multimedia, Networked Book: An Interview with Steve Tomasula
- Hatsune Miku: A Cyborg Voice for E-lit
- Computer-collaborative Intersemiotic Translation in Loss Sets and The ChessBard
- News Wheel Artist Talk
- Using Theme to Author Hypertext Fiction
- Pathfinders: Documenting the Experience of Early Digital Literature
- Repurposing and Fitting the Pattern
- Writing for Playable Media
- Interactive Narrative and the Art of Steering Through Possible Worlds
- Pop Subversion in Electronic Literature
- Videogames for Humans: Twine Authors in Conversation
- Narrative Affect in William Gillespie's Keyhole Factory and Morpheus: Biblionaut, or, Post-Digital Fiction for the Programming Era
- A New Companion to Digital Humanities
- Sensing Exigence: A Rhetoric for Smart Objects
- A New Literary Information System: GPS, The Global Poetic System: Bringing Electronic Literature To The Greater Public
- Examining The Information Systems Of The Electronic Literature Collection
- Literary Computation: The Role of Computers in the Construction of Literary Artifacts