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Showing below up to 50 results in range #951 to #1,000.

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  1. Swipe to Turn the “Page”: Metafiction in the Story App The Monster at The End of This Book
  2. Eduardo: a Multimedia Story by a Swiss Army Knife Journalist
  3. The Face by Dürer: Intermedial Genealogies of German Physiognomic Science from Printed Book to Digital Art Bridged through an Online Keyword Thesaurus
  4. 'Húmus': Colagem; Montagem; Recombinação
  5. Editing the Interface: Textual Studies and First Generation Digital Objects
  6. The media materiality as a “dance of agency” – Performing Literary Text with Substances
  7. WYSIWYG and WYSIWII: the Materiality of Digital Literature.
  8. Forging Paths with the Experience of Producing E-books for Children in Brazil
  9. Adapting Children’s Literature into Hypermedia Apps: a Constant Dialogue between Digital Media and Print Tradition
  10. Modeling Literature: How Generative Literature Produces Literature Anew
  11. Algorithmic Adaptations – Writing With and Against the Intelligent Machine
  12. Speed Readers and Predictive text: Encounters with New Media Through the Glitch Poetics of Caroline Bergvall and Erica Scourti
  13. Machine Network Reading
  14. Literature Beyond the Text: Vliterature, Towards a Post-textual Literature?
  15. Writing Without Type: Explorations in Developing a Digital Writing Practice
  16. Sound and electronic literature: “Under language” and “narrative archaeology”
  17. For a New Mnemosyne: Art, Experience, and Technology
  18. Transmedial and Transnational (Re-)Contextualisation: The Atlas Group Archive as an Instance of Traveling Memory
  19. Digital Poetry and Critical Discourse: A Network of Self-References?
  20. Oltre il lineare: la letteratura elettronica
  21. Notes Towards a Semiotics of Kinetic Typography
  22. Aesthetic Animism: Digital Poetry's Ontological Implications
  23. Imersão e Interactividade na Ficção Digital
  24. Electronic Literature: A Matter of Bits
  25. Video Games and the Future of Learning
  26. Playing Mimesis: Engendering Understanding Via Experience of Social Discrimination with an Interactive Narrative Game
  27. Second Person: Role-Playing and Story in Games and Playable Media
  28. PAIN.TXT
  29. Futures of Electronic Literature
  30. Convergent Devices, Dissonant Genres: Tracking the “Future” of Electronic Literature on the iPad
  31. Hyper and Deep Attention
  32. Geology of Media
  33. Generations of Meaning
  34. The Novel as Multimedia, Networked Book: An Interview with Steve Tomasula
  35. Hatsune Miku: A Cyborg Voice for E-lit
  36. Computer-collaborative Intersemiotic Translation in Loss Sets and The ChessBard
  37. News Wheel Artist Talk
  38. Using Theme to Author Hypertext Fiction
  39. Pathfinders: Documenting the Experience of Early Digital Literature
  40. Repurposing and Fitting the Pattern
  41. Writing for Playable Media
  42. Interactive Narrative and the Art of Steering Through Possible Worlds
  43. Pop Subversion in Electronic Literature
  44. Videogames for Humans: Twine Authors in Conversation
  45. Narrative Affect in William Gillespie's Keyhole Factory and Morpheus: Biblionaut, or, Post-Digital Fiction for the Programming Era
  46. A New Companion to Digital Humanities
  47. Sensing Exigence: A Rhetoric for Smart Objects
  48. A New Literary Information System: GPS, The Global Poetic System: Bringing Electronic Literature To The Greater Public
  49. Examining The Information Systems Of The Electronic Literature Collection
  50. Literary Computation: The Role of Computers in the Construction of Literary Artifacts

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