Jump to content

Pages not connected to items

This page lists pages with no connected data item (in namespaces that support connected items).

 

Showing below up to 50 results in range #101 to #150.

View ( | ) (20 | 50 | 100 | 250 | 500)

  1. Confronting the Challenges of Participatory Culture: Media Education for the 21st Century
  2. Remix: Making Art and Commerce Thrive in the Hybrid Economy
  3. Postmodern Sublime: Technology and American Writing from Mailer to Cyberpunk
  4. A philosophical enquiry into the origin of our ideas of the sublime and beautiful
  5. The Rise of the Novel: Studies in Defoe, Richardson and Fielding
  6. Principles of Literary Criticism
  7. Video Games as Literary Devices
  8. The Interface Effect 2
  9. Cyberreader
  10. Hyperdrama and virtual development: notes on creating new hyperdrama in cyberspace
  11. What is hypertext?
  12. Possible Worlds, Artificial Intelligence, and Narrative Theory
  13. From (w)reader to breather: Cybertextual de-intentionalisation in Kate Pullinger et al.’s Breathing Wall
  14. Poetic Passage Provokes Heavy Thoughts on Life, Death
  15. Interview with Mark Bernstein
  16. Man, Play, and Games
  17. Virtual Textuality
  18. Literary hypertext in the foreign language classroom: a case study report
  19. Reconstructing the deconstructed: hypertext and literary education
  20. "Lost in hyperspace": cognitive mapping and navigation in a hypertext environment
  21. A learning support environment: the Hitch- Hiker’s Guide
  22. Topographic Writing: Hypertext and the Electronic Writing Space
  23. Reading Contemporary Picturebooks: Picturing Text
  24. I Descend into Hypertext
  25. Narratology: Introduction to the Theory of Narrative
  26. Comedy and Cultural Critique in American Film
  27. Gamescenes: Art in the Age of Videogames
  28. Storyspace 3
  29. The rhetoric of interactive art works
  30. Ästhetik und Technik. Literaturprojekte der Semiosphäre
  31. Paper Machine
  32. Playing with rather than by the Rules: Metaludicity, Allusive Fallacy and Illusory Agency in The Path.
  33. What Is Fanfiction and Why Are People Saying Such Nice Things about It?
  34. Digital Fiction and Worlds of Perspective
  35. Media-Specific Metalepsis in 10:01
  36. From Theorizing to Analyzing Digital Fiction
  37. Will Computer Games Ever Be a Legitimate Art Form?
  38. Videogames and Art
  39. Hamlet on the Holodeck, Updated Edition
  40. The Democratic Genre: Fan Fiction in a Literary Context
  41. The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved
  42. Figures of Gestural Manipulation in Digital Fictions
  43. Stories and Social Media: Identities and Interaction
  44. Metareference across Media: Theory and Case Studies
  45. Des figures de manipulation dans la création numérique
  46. Metalepsis in Popular Culture
  47. "Schema theory and hypertext fiction"
  48. "A Case Study in the Design of Interactive Narrative: The Subversion of the Interface"
  49. Narrative Beginnings: Theories and Practices
  50. Contemporary Stylistics

View ( | ) (20 | 50 | 100 | 250 | 500)