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Showing below up to 50 results in range #101 to #150.
- Confronting the Challenges of Participatory Culture: Media Education for the 21st Century
- Remix: Making Art and Commerce Thrive in the Hybrid Economy
- Postmodern Sublime: Technology and American Writing from Mailer to Cyberpunk
- A philosophical enquiry into the origin of our ideas of the sublime and beautiful
- The Rise of the Novel: Studies in Defoe, Richardson and Fielding
- Principles of Literary Criticism
- Video Games as Literary Devices
- The Interface Effect 2
- Cyberreader
- Hyperdrama and virtual development: notes on creating new hyperdrama in cyberspace
- What is hypertext?
- Possible Worlds, Artificial Intelligence, and Narrative Theory
- From (w)reader to breather: Cybertextual de-intentionalisation in Kate Pullinger et al.’s Breathing Wall
- Poetic Passage Provokes Heavy Thoughts on Life, Death
- Interview with Mark Bernstein
- Man, Play, and Games
- Virtual Textuality
- Literary hypertext in the foreign language classroom: a case study report
- Reconstructing the deconstructed: hypertext and literary education
- "Lost in hyperspace": cognitive mapping and navigation in a hypertext environment
- A learning support environment: the Hitch- Hiker’s Guide
- Topographic Writing: Hypertext and the Electronic Writing Space
- Reading Contemporary Picturebooks: Picturing Text
- I Descend into Hypertext
- Narratology: Introduction to the Theory of Narrative
- Comedy and Cultural Critique in American Film
- Gamescenes: Art in the Age of Videogames
- Storyspace 3
- The rhetoric of interactive art works
- Ästhetik und Technik. Literaturprojekte der Semiosphäre
- Paper Machine
- Playing with rather than by the Rules: Metaludicity, Allusive Fallacy and Illusory Agency in The Path.
- What Is Fanfiction and Why Are People Saying Such Nice Things about It?
- Digital Fiction and Worlds of Perspective
- Media-Specific Metalepsis in 10:01
- From Theorizing to Analyzing Digital Fiction
- Will Computer Games Ever Be a Legitimate Art Form?
- Videogames and Art
- Hamlet on the Holodeck, Updated Edition
- The Democratic Genre: Fan Fiction in a Literary Context
- The Designer's Notebook: Three Problems for Interactive Storytellers, Resolved
- Figures of Gestural Manipulation in Digital Fictions
- Stories and Social Media: Identities and Interaction
- Metareference across Media: Theory and Case Studies
- Des figures de manipulation dans la création numérique
- Metalepsis in Popular Culture
- "Schema theory and hypertext fiction"
- "A Case Study in the Design of Interactive Narrative: The Subversion of the Interface"
- Narrative Beginnings: Theories and Practices
- Contemporary Stylistics